Building Blocks Are Important

Caleb Littlejohn
2025-12-01

Game Updates:

I''ve been wrapping up plenty of issues that have been on my to-do list for a while, ranging from UI overhauls to controller support options and local multiplayer menu fixes. One exciting thing is that in addition to pure couch co-op there will be hybrid couch/online co-op. Lobbies can be up to four people with any variation of local couch users.

I am currently working on commissioning art assets which is why I have not yet shown any gameplay footage but will show it whenever I can!

Design Discussion:

I don''t have too much to say here today. As I said, I recently reached out to some people about art commissions and it always surprises me just how many different areas of expertise go into game development and publication. There''s the technical areas (creating the game, getting it networked, making this website and getting it hosted), the design side (making the game fun, creating the aesthetic, writing the plot), the art side (the music, the sprites, the backgrounds) and the lists keep going on and on. In the end though, I can''t help but enjoy it.

I plan on getting started on more enemy designs here in the coming weeks so I hope the next posts have more to talk about with the designs I am testing.

Thoughts of the Week:

As I was working on new features this week, I kept coming across ways of implementing them that piggybacked over the existing systems and once again realized how important it is to create strong foundations before diving in to creating features. In this era of AI coding assistants, it becomes really easy to constantly be additive. "Make this, Add that" when some of the time piggybacking off of old implementations that didn''t have the use case in mind originally. Sometimes it''s better to fix the foundation fully instead of covering it up.

This is a pretty short TotW but I''ve been grinding so much the past few days I''m going to call it haha.

More to follow!

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